AI Insights · Timothy · October 2022
Top 5 Third Person Games in South America Q3 2022 Performance
Discover the performance trends of the top 5 third-person games in South America for Q3 2022, including data on downloads, revenue, and active users.
During the third quarter of 2022, the top five third-person games in South America demonstrated varying trends in weekly downloads, revenue, and active users. Here’s a closer look at how each game performed, based on data from Sensor Tower.
Stumble Guys from Scopely saw a notable fluctuation in its weekly downloads and revenue. Downloads began strong with over 1.2M in late June but gradually declined to around 808K by the end of September. Revenue peaked at nearly $255K in early August but dropped to approximately $173K by the end of the quarter. Active users also saw a decrease from about 5.8M to 4.5M over the same period.
Free Fire: 7th Anniversary by Garena International I maintained robust performance with weekly downloads hovering around 1M for most of the quarter, peaking at over 1.1M in mid-September. Revenue saw a significant peak of approximately $1.1M in late August. Active users remained consistently high, fluctuating between 24M and 27M.
Subway Surfers from SYBO Games experienced steady weekly downloads, starting at around 980K in late June and ending at approximately 709K by the end of September. Revenue remained relatively stable, peaking at about $27K in late August. Active users showed a slight decline, starting at over 61M and ending at around 56M.
Race Master 3D - Car Racing by SayGames Ltd had a varied performance. Weekly downloads began at around 560K in late June, falling to about 262K by the end of September. Revenue remained modest, peaking at around $1.5K in late July. Active users decreased from approximately 2.6M to 1.9M over the quarter.
School Party Craft by Candy Room Games & RabbitCo saw a significant rise in weekly downloads, starting at around 15K in late June and peaking at over 708K in early September. Active users also increased dramatically from about 49K to over 1.3M during the same period.
For a more detailed analysis and further insights into these trends, visit Sensor Tower.